Wednesday, July 16, 2014

self-reminder to go back to this and explore a little more what can be done w/ keynote. sounds like most of the major animations were done in KN. would be good to know how long it took, how it was done…

but more importantly, it might be a much better (“robust”) prototyping tool than I thought.

Saturday, May 10, 2014
From Cindy Chastain’s talk "The UX Professional as Business Consultant" (on vimeo)
Friday, May 2, 2014
When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong.

Buckminster Fuller

quoted in this UX magazine article: ”Why UX Designers need to think like Architects

This quote doesn’t universally apply to all kinds of work, but I vibe with it really hard. So hard that I take this sentiment as both a way to measure if I’ve done a job well and as a measure of whether I’m doing the right kind of work. 

Sunday, April 27, 2014

"Your User is Drunk" is great.

Kinda comes back to what I usually say when this comes up in conversation w/ other designers and devs, which I think I got from About Face—you’re designing for a distracted intelligent person.

Tuesday, April 8, 2014 Saturday, March 29, 2014
POST-THOUGHTS: I got an insightful email response to this post saying that while this is a shock, these issue are almost inevitable with VR- I’m inclined to agree. The reason I wrote this post in the first place was the confusion and frustration of seeing so many people upset about this acquisition for what I perceived to be the wrong reasons. The focus of the conversation is self-focused and short-sighted.The ‘larger issues’ I discussed are inevitable, yes - but they have been brought to the absolute front-burners with the most promising VR company being acquired by the world’s largest data mining operation. VR ethics is a conversation that has not even begun to happen, but with this news it has become clear that we need to begin writing it’s constitution immediately. The wrong and right reasons to be upset about oculus
Friday, March 28, 2014

6. Medication Management

“Smart” medication bottles remotely monitor and automatically alert patients on their adherence to prescribed medication. According to a 2012 report in the Annals of Internal Medicine, lack of medication adherence as the estimated cause of 125,000 deaths in the United States alone. It was also cited as the reason for at least 10% of hospitalizations and a cost of between $100 billion to $289 billion annually to the US healthcare system. This technology between wireless pill bottles and its servers will help patients, physicians, and the pharmaceutical industry ensure medication compliance, preventing drug abuse, further illness, and death.


potentially really complicated, but it would be great to see an automated medication dispenser that took control of the whole process of taking medication.

Complicated because, among other things, pharmacies would have to associate instructions with the patient. IoT drug dispensers would have to access an encrypted API w/ drug instructions.)

Wednesday, March 19, 2014

Janina Woods: UX for Virtual Reality (Games)\

Only 19 views? Come on people!

Saturday, January 18, 2014
User experience is often much less a design problem than it is an organizational problem. As much as we just want to do our work without obstruction, we can only be truly effective if we also make a compelling argument to people in other parts of the organization. These structured prioritization methods make that step reasonably painless by helping you produce written and visual records of your thought process. Rian Van Der Merwe for A List Apart
Tuesday, January 14, 2014